ARKit has a framework that really works for developers. The platform makes use of a device’s camera in order to locate flat surfaces that it can place virtual objects on and anchor the virtual object’s location relative to the device. This is known as Visual Inertial Odometry and involves the presentation of a 3D image rather than a moving 2D environment when one walks around a scene. Initially, ARKit offered Vertical Plane Detection only but in the latest version of iOS (11.3) they have added Horizontal Plane Detection too which means a whole new feature of making AR apps is now live.
ARKit leans into Apple’s 3D content framework SceneKit and Metal, Apple’s graphics rendering framework. The latest Apple operating system ships with the inclusion of an actual reality distortion field knows as ARKit. ARKit is Apple’s attempt at integrating augmented reality (AR) for mobile devices. Google’s ARCore was a mimic of ARKit but has not yet shipped. Early reports suggest that ARKit is a reasonably robust option. ARKit Development is making big changes to mobile.
A large number of apps have excellent use-cases for AR which means that ARKit should have a fast, large impact. Games generate the highest revenue on the App Store and are likely to take off with new AR functionality.